The weapon collection and upgrade aspect help balance out the simplicity by scratching the itch players feel most in these kinds of games. Each weapon has a relatively basic combo tree consisting of a basic combo, 2 combo finishers and an aerial finisher. You can switch between a sword, chakram, spear, or a pair of combat bracers at any time during the time you’ll spend fighting waves of the same brain dead soldiers, with transition attacks for mid-combo switching adding an additional level of cinematography to the fracas. The gameplay is immediately comparable to just about every other stylish action game you’ve ever played, albeit with change in the balance. He’s always pulls some face-palm worthy shit by the end of a stage, so suffice to say he’s the comic relief. Their relationship is the driving force of this game’s plot, and I hesitate to say anything other than this dragon kid is a funny watch. Zero is also accompanied by her young dragon, Mikhail. The crew exchanges plenty of masochistic, sadistic, narcissistic, erotic, and generally cringeworthy banter throughout the story, so if you can’t work past that, you might have to miss this one. She travels the world slaying her Intoner sisters one after another, sexually subjugating their disciples and putting them to work in the battlefield (with dreadful A.I.). A lithe Lilith of sorts, Zero was obviously intended to be captivating to behold. The main character is Zero, an Intoner (?) on a quest to commit the most ridiculous case of mass sororicide in recorded history for reasons I still don’t understand. I didn’t play D1 or D2, so a lot of it probably went over my head, but I still enjoyed it somehow. Is this a function of the natural brevity of the action/musou genre, or was this a fever-induced, ravenous 3 day binge? Mostly the latter. I’ve finished a lot of the game, and achieved 2 of the endings in a very short amount of time. 3 years and 17 dollars later, here I am, at the threshold of antiquity. I decided rather early that I’d wait for the price to drop on this one. Kirby’s Super Star (SNES, 1996) and Valkyrie Profile 2: Silmeria (PS2, 2006), two memorable “twilight years” titles, both released within a less than a year of each game’s respective platform’s successor. It wouldn’t exist here if that was not the case. The game has SOME value, intrinsic or otherwise, to publishers looking to bring a game overseas. I didn’t play either, so the point is mostly moot, but if a game warrants a sequel, it has to hit a certain quality threshold.
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